PENGARUH GAME BALAP KARUNG MATEMATIKA TERHADAP MOTIVASI DAN HASIL BELAJAR PECAHAN SISWA KELAS V  

Authors

  • Allexxa Tri Fatmasari Institut Agama Islam KH. Sufyan Tsauri Majenang Author
  • Agus Syarif Asyakur Author
  • Rima Rahmawati Author

Keywords:

game-based learning, digital learning media, learning motivation, mathematics achievement, fractions

Abstract

Penelitian ini bertujuan menganalisis pengaruh penggunaan Game Balap Karung Matematika Digital terhadap motivasi dan hasil belajar materi bilangan pecahan pada siswa kelas V di MI Pesantren Pembangunan Majenang. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi experimental research melalui desain non-equivalent control group design. Sampel penelitian berjumlah 56 siswa yang dibagi ke dalam kelompok eksperimen dan kelompok kontrol, masing-masing 28 siswa. Pengumpulan data dilakukan melalui tes hasil belajar, angket motivasi, observasi, dan dokumentasi, kemudian dianalisis menggunakan uji validitas, reliabilitas, normalitas, homogenitas, independent sample t-test, dan N-Gain. Hasil penelitian menunjukkan bahwa penggunaan media berbasis game-based learning berpengaruh signifikan terhadap peningkatan motivasi dan hasil belajar siswa. Rata-rata nilai posttest kelompok eksperimen meningkat dari 61,42 menjadi 86,57 dengan nilai N-Gain 0,65, sedangkan kelompok kontrol meningkat dari 60,18 menjadi 73,21 dengan N-Gain 0,33. Selain itu, motivasi belajar siswa meningkat pada aspek antusiasme, partisipasi aktif, minat belajar, kepercayaan diri akademik, dan ketekunan belajar. Temuan ini menunjukkan bahwa integrasi gamifikasi, budaya lokal, dan teknologi digital dalam pembelajaran matematika mampu menciptakan pengalaman belajar yang aktif, menyenangkan, dan bermakna.

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Published

2026-05-21